Autodesk Maya 2014 Essentials (autodesk Official Press)
Short description/annotation
The premiere book on getting started with Maya 2014
Whether you′re just beginning, or migrating from another 3D application, this step–by–step guide is what you need to get a good working knowledge of Autodesk Maya 2014.
Description
The premiere book on getting started with Maya 2014
Whether you′re just beginning, or migrating from another 3D application, this step–by–step guide is what you need to get a good working knowledge of Autodesk Maya 2014. Beautifully illustrated with full–color examples and screenshots, Autodesk Maya 2014 Essentials explains the basics of Maya as well as modeling, texturing, animating, setting a scene, and creating visual effects. You′ll absorb important concepts and techniques, and learn how to confidently use Maya tools the way professionals do.
Each chapter includes fun and challenging hands–on projects, which you can do as you go using the downloadable files from the book′s website. They include starting and ending files, so you can compare your results to how professionals do the projects. This information–packed Autodesk Official Press book also helps you prepare for the Autodesk Maya 2014 certification exams.
- Helps beginners and those migrating from other 3D animation and effects programs get up and running on Autodesk Maya 2014
- Features step–by–step tutorials, hands–on exercises with downloadable files, and four–color examples and screenshots
- Covers modeling, texturing, animating, visual effects, lighting, compositing, setting a scene, and more
- Written by an Autodesk Authorized Author and is an Autodesk Official Press
- Autodesk Maya is the industry–leading 3D animation and effects software used in movies, games, cartoons, short films, commercials, and other animation
Get firsthand experience with Maya 2014, as well as an initial start on preparing for the Autodesk Maya 2014 Certified Professional exam, with Autodesk Maya 2014 Essentials.
Table of contents
Introduction xvi
Chapter 1 Understanding the Maya Interface 1
Exploring Interface Elements 2
Views 2
Time Slider 3
Range Slider 4
Toolbox Window 4
Shelves 5
Moving Views and Manipulating Objects 5
Using Maya Windows and Menus 8
Setting Preferences 10
Preferences Window 10
Settings Used for the Tutorials 12
Getting Help 12
Chapter 2 Creating Your First Animation 15
Using Good Scene–File Management 15
Creating and Animating a Bouncing Ball 18
Selecting a View and Turning On the Resolution Gate 18
Creating a Ball 19
Setting Movement Keyframes 21
Refining Movement in the Graph Editor 24
What’s Wrong with the Way My Ball Is Bouncing? 24
Adjusting Spline Tangents 25
Breaking Tangents for Fast Direction Changes 26
Using Animation Principles to Improve Your Work 28
Squash 28
Stretch 29
Creating a Playblast of Your Animation 31
Chapter 3 Modeling with Polygons, Part 1 35
Understanding Polygons 35
Vertex 35
Edges 36
Constructing a Good Model 37
The Importance of Quads 37
The Problem With Ngons 38
Getting Started and Using the Main Modeling Tools 38
Setting Up View Planes 39
Starting with a Cube 42
Extruding Faces 43
Box Modeling and Building a Character 45
Refining the Character’s Geometry 55
Using the Insert Edge Loop Tool 56
Using the Split Polygon Tool 60
Shaping Your Character 65
Chapter 4 Modeling with Polygons, Part 2 69
Creating Edge Loops 69
Getting Started: Deleting Edges and Setting Tool Options 70
Building Your Edge Loops 72
A
Auteur | By (author) Naas Paul |
---|---|
EAN | 9781118575079 |
Series Number | NFALL16 |
Contributeurs | Naas Paul |
Éditeur | Sybex Inc.,u.s. |
Langues | Anglais |
Pays de Publication | Liban |
Largeur | 188 mm |
Hauteur | 232 mm |
Epaisseur | 17 mm |
Format du Produit | Couverture souple |
Poids | 0.670000 |