: Learning autodesk maya 2010: foundation (autodesk maya techniques: offical autodesk training guides) (9781897177556) : Autodesk Maya Press : Books
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Learning Autodesk Maya 2010: Foundation (autodesk Maya Techniques: Offical Autodesk Training Guides)

by Autodesk Maya Press
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Product Details

  • Publisher: Sybex
  • Publishing date: 24/08/2009
  • Language: Français
  • ISBN-13: 9781897177556
  • ISBN: 1897177550


New coverage, art, and tutorials of the latest features of the new Maya 2010

Maya is the industry-leading 3D animation and effects software used in movies, special effects, games, cartoons, short films, commercials, etc. Complex and difficult to learn, the new Maya 2010 features updates to modeling, animation, dynamics, and rendering modules. This invaluable book offers hands-on introduction to the tools and techniques of this fascinating software.

Boasting full-color coverage and detailed, step-by-step lessons, the book uses real movie footage from the Yash Raj Films and Walt Disney Pictures feature film Roadside Romeo. You’ll learn the Maya interface and basics of modeling, texturing, animating, and visual effects while the DVD provides further reinforcement with its instructor-led tutorial videos.

  • Tackle the latest version of the wildly popular and complex animation and effects software: Maya 2010
  • Learn to work in 3D space, build a character with polygons, and create and apply shaders and textures
  • Explore particles and dynamics, apply forward and inverse kinematics, and set cameras and lights
  • Discover how to use MEL (Maya Embedded Language) and explore rendering techniques
  • The DVD includes clips from Roadside Romeo, as well as artist interviews and training videos

Get animated and start working with Maya today!

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  • Omitted Steps Leave Beginners Lost
    From Amazon

    I reviewed the 2009 version, then returned that in favor of this one since I have Maya 2010. Unfortunately this book falls short in the same way. Some steps require basic knowledge of Maya or you'll get lost. At one point you create an object, then on the next page, you'll notice that the object has been moved above the plane, but there's no mention of this until it happens again later with another object. There were a few steps that I was able to follow based on prior learning that made up for the lack of details in this book. Like the 2009 version, the book lost me when after guiding me through the production of a bunch of houses, it instructs you to create a cylinder which will be a light post. Cool. So you go into component mode and it leaves you, stating "shape the geometry as follows". Um, I am a b-e-g-i-n-n-e-r. Again I referred to prior learning, recalling how to manipulate objects in component mode. I also thought that I was being too critical. After all, in a classroom, maybe a instructor would challenge the student to produce based on what has been taught. I don't mind that form of learning IF there's an 'answer' somewhere, like how to do it. I don't see a cross-reference. My light post came out okay. But next, there was a more complicated object, and the instructions? Create a prism, enter a few numerical settings for the geometry then "shape the light as follows" referring to a photo of a completed object. HOW? I only made it to page 70 (of 600+) and I'm lost already. This from someone who took Maya for 2 semesters in college years ago, was able to create a complicated object following video tutorials online, and is a motion graphics artist. I can follow good instructions, but I opted for this book to really understand 3D creation in Maya so that I can get an assignment and know how to build it, what tools to use and why vs. following tutorials with 'wow' factors based on advanced users' creativity that leave me having absorbed nothing suited for my less advanced skillset. I hope to find that book, but this isn't it.

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