: Beginning iphone 3 development: exploring the iphone sdk (9781430224594) : Jeff LaMarche, David Mark : Books
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Beginning Iphone 3 Development: Exploring The Iphone Sdk

by Jeff LaMarche, David Mark
Our price: LBP 49,650Unavailable
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Product Details

  • Publisher: Apress
  • Publishing date: 21/07/2009
  • Language: English
  • ISBN-13: 9781430224594
  • ISBN: 1430224592


Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, Beginning iPhone 3 Development: Exploring the iPhone SDK is just the book for you. Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics easier to understand. In addition, all of the projects have been rebuilt from scratch using the SDK 3 templates.

Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone and iPod touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, and then stepping you though the creation of your first simple iPhone application. From there, you'll learn to integrate all the interface elements iPhone users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll see how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. In addition, you'll also learn about Core Data, an important persistence mechanism that has just been added with SDK 3.

And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You can discover more about this book, download source code, and find support forums at the book's companion site, at

  • The iPhone 3 update to the best-selling and most recommended book for iPhone developers
  • Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective
  • The most complete, useful, and up-to-date guide to all things having to do with Apple's iPhone SDK

What you'll learn

  • Everything you need to know to develop your own best-selling iPhone apps
  • Best practices for optimizing your code and delivering great user experiences

Who is this book for?

Anyone who wants to start developing for iPhone and iPod touch

What's changed from the first edition of Beginning iPhone Development

  • All code samples have been updated to follow current Apple coding conventions
  • The autorotation code has been updated to use the new single-step fast autorotation instead of the original two-step method
  • A new section has been added introducing Core Data, covering basic principles and showing how to build a simple Core Data application
  • All the table view'related chapters have been updated to use table view cell styles. They've also been updated to use textLabel and detailTextLabel instead of the deprecated text property of the table view cell.
  • All known errata have been corrected
  • All projects have been rebuilt from scratch using the SDK 3.0 templates
  • Many concepts have been clarified based on feedback and supplemented with information we've learned from another year of using the SDK

Summary of Contents

  1. Welcome to the Jungle
  2. Appeasing the Tiki Gods
  3. Handling Basic Interaction
  4. More User Interface Fun
  5. Autorotation and Autosizing
  6. Multiview Applications
  7. Tab Bars and Pickers
  8. Introduction to Table Views
  9. Navigation Controllers and Table Views
  10. Application Settings and User Defaults
  11. Basic Data Persistence
  12. Drawing with Quartz and OpenGL
  13. Taps, Touches, and Gestures
  14. Where Am I? Finding Your Way with Core Location
  15. Whee! Accelerometer!
  16. iPhone Camera and Photo Library
  17. Application Localization
  18. Where to Next?


"People ask me again and again about how to get started in iPhone development, but I never had a very good answer for them until now. Dave and Jeff's book starts at the beginning in clear English, making sure you understand the fundamentals with many large illustrations. From there, they progress into key concepts such as the MVC pattern and ImageBuilder fundamentals. Additionally, I find myself flipping back to it as a reference guide—the plethora of code samples make it a must-have."

—Steve Demeter, Creator of "Trism" and owner of Demiforce LLC

"Beginning iPhone Development delivers a clear picture of the entire development process from registering as an iPhone developer through creation of complete applications. There is a wealth of examples illustrating each feature of the iPhone. The authors did an excellent job of demonstrating "best practice" coding methodology throughout the book. You would be hard pressed to find a better guide to creating software for the iPhone."

—Aaron Basil,

"Dave Mark has always been the king of Mac programming authors, and now he's proven to be the reigning king for books on iPhone development!

"Beginning iPhone Development is the definitive guide for iPhone development, and anyone aspiring to develop for the iPhone should get this invaluable reference."

—Brian Greenstone, President & CEO, Pangea Software, Inc.

"Jeff and Dave have done an exceptional job exploring the iPhone SDK. This book is far and away the single best resource for iPhone SDK development. Developers will latch on to this book and find it useful as they create the next great iPhone application. If you're a developer with an interest in this amazing new platform, this is a must buy."

—Chris Stewart, Founder,

"If you're planning on coding for the iPhone, start here. Dave and Jeff know their stuff and also know how to explain it. I was amazed how much stuff they cover, from Hello World through analyzing user gestures. Not only do they cover the fun stuff like playing with the camera, they cover real-world development issues like localization. I learned a huge amount from them"

—Mark Dalrymple, Co-founder, CocoaHeads, and Principal Author, Advanced Mac OS X Programming

"Starting with an overview of the technology, how to approach the device, the authors lead us straight into the heart of iPhone development. As you progress, you'll learn more about various layout engines and view managers, as well as the more meaty topics like accelerometer and GPS APIs. This book is a must-have for anyone interested in getting started quickly and efficiently with iPhone development!"

—Chris Pelsor, Manager, Tarantell:Hybrid

"All in all I was very surprised and pleased with the book. I've had the fortune of reading many technical books, and few do a great job of walking someone through the basics without making them feel like a dolt. It felt like every time I was stuck or unsure there was a tip, hint or paragraph which explained what was going on."

—Cory Foy, at

About the Apress Beginning Series

The Beginning series from Apress is the right choice to get the information you need to land that crucial entry–level job. These books will teach you a standard and important technology from the ground up because they are explicitly designed to take you from “novice to professional.” You’ll start your journey by seeing what you need to know—but without needless theory and filler. You’ll build your skill set by learning how to put together real–world projects step by step. So whether your goal is your next career challenge or a new learning opportunity, the Beginning series from Apress will take you there—it is your trusted guide through unfamiliar territory!

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  • Start Here!
    From Amazon

    This is THE book to get you started! The authors have structured an excellent progression of well written lessons. The author's voice is natural and encouraging and sometimes funny. It is rarely dry. Nine times out of ten, if I had a question while reading the text or programming along with the code, it was anticipated in the text and answered soon after. Often, right when I am about to stretch my legs and try something on my own anyway, the very next thing I read is encouragement to go ahead and try to figure it out on my own. The reader is encouraged to try things out on their own and think about the problem a bit before the answer is given. Speaking from a teacher's perspective, this is good pedagogy (use of instructional strategies). This book took me from confused and unsure to confident and excited to try more. I'm a seasoned Perl and C programmer and before I read this book, I read all the instruction and documentation I could find on the web from Apple and from developers. But it was, of course, disjointed and inconsistent. I couldn't get my head around the subject as a whole. But after reading the book, all the separate pieces fit better together in my head. If you are looking for a coherent walk through the basics that will help you get a grasp on the whole, and get you started on your road to development, this is the book you are looking for. Here are two more books that I moved on to (but do not have a review for yet): More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning) Beginning iPhone Games Development Be sure to visit the online forums for this book for additional help and errata. (Sorry, I can't include a URL here.) Many developers and the book's authors are more than willing to help you if you get stuck. The forums also have downloadable source code that goes along with this book.

  • really useful
    From Amazon

    It's a step-by-step tutorial book, detailed, well organized. When you get at the end of this book it's impossible you haven't learnt how to program an Iphone. A defect? It lacks of some class diagram to better understand the organization of cocoa.

  • Very good tutorial for iPhone development
    From Amazon

    Although I have prior Cocoa/MacOS programming experience, Cocoa Touch on the iPhone was enough different that I needed some help to come up to speed quickly. This book was just the ticket. I found it well written and the level of detail was good.

  • My "Go To" Reference
    From Amazon

    I found this book invaluable in learning the iPhone SDK ... highly recommended! Helped me immensely in getting my first iPad app into the store on launch date.

  • Very well structured book for learning iPhone Dev.
    From Amazon

    I read this book after reading the Learn C on the Mac (Learn Series) and Learn Objective–C on the Mac (Learn Series) books. It was very well structured and gives reference to online documents and websites for further reading of the parts it doesn't cover directly. I've continued on to the next book after this, written by the same author(s) and have been buying many other Apress books on the subject of iPhone development. Reading this book will keep you in the right direction for developing software for the iPhone that you want to submit to the App Store.

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